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Usefull Stuff
Pub Games


7-Sins does not advocate or recommend drinking games as they can be quite dangerous, especially if ugly women are around and they can be bad for your health. If in doubt, see your doctor and ask them if you should play these games.
If you choose to play any of the following games, use the recommended medical guidelines for the consumption of alcohol.
If you find yourself becoming disorientated or suffer from any other problems whilst playing these games, please consult a doctor.

If you know of a good drinking game that is not listed here, please email the details to us.

Ground Rules
It's usual practice to appoint a "Mr Chairman" who in turn appoints a Chief Sneak"
Coups have been known to be attempted, however make sure you have the military might behind you, as the repercussions can be devastating.
Mr Chairman can implement multiple rules throughout the evening, which, if broken can result in a penalty.
Example rules include, you must refer to the appointed Mr Chairman as such, left handed drinking only, keeping one or more fingers off the glass whilst drinking, making sure there is fluid in your glass etc.

Hey Harry
You will first need a cork (real cork not plastic), burn one end until it is blackened. This will provide your scoring mechanism.
Player 1 says to the player on their left or right (player 2) "Hey Harry"
Player 2 replies "Yes Harry?"
Player 1 replies "Tell Harry"
Player 2 says to the player on their left or right (player 3) "Hey Harry"
*Player 1 may then become Player 3 Player 3 replies "Yes Harry?"
And so the game is played till someone makes an error.
The player who made the error now becomes One Spot.
Yup, you guessed it! One Spot gets a mark on the forehead, from the now cooled cork.
Lets say Player 3 made the error, he now restarts the game. One Spot (player3) says "Hey Harry" Player 4 replies "Yes One Spot" One Spot Replies "Tell Harry" Obvious I know, but for the muppets out there, your name reflects the cork marks so when it becomes so confusing, it's decided to end the game:- "Hey Eight Spot" "Yes Ten Spot" "Tell Twelve Spot" Penalties are decided by Mr Chairman

Matches
This is a more mellow game, requiring a steady hand. You'll need 3 or 4 boxes of matches and an empty bottle. Using one hand only, balance one match at a time on the top of the bottle, taking turns around the table, until the pile collapses.

Perudo
Perudo is now available to buy in the shops, but it's pretty difficult to buy, and the game only comes with enough dice for 5 players.
The game is pretty similar to Spoof, for those that have played it.
5 die each.
To play the game well you have to have a poker face, and be prepared to bluff.
It also worth trying to go high so the play doesn't come round to you again.

*Remember one is a wild card so can count as 2 - 5.
All players shake their die, concealing them form their opponents.
e.g. we have 5 players, total number of die on the table 25.
Players 1 chooses a number from their die and estimates the total number of die around the table. e.g. Player 1 has 1x1 2x4s 1x6, so can use the 1 as a 4, so has 3x4s, so estimates 10x4s.
Player 2 must then go up in either quantity or number on the die.
e.g. Player 2 could say 11 or more of another number, or 10x5s, or 10x6s.
This play continues until the next player thinks the number is too high and calls Perudo.
The die are counted, if the call was correct, the last player to estimate looses a die.
e.g. Player 2 calls 11x5s, Player 3 calls Perudo. if there are 11 or more 5s, Player 3 looses a die, if there are less than 11x5s Player 2 looses a die.

Fuzzy Duck
Firstly get everyone to sit in a circle with lots of drinks (like most drinking games), someone starts of by saying "fuzzy duck", the next person says the same and this continues until someone says "does he". Now going in the opposite direction of the circle "ducky fuzz" is said until someone says "does he" again. The phrase "does he" cannot be used straight after it already has been. Whoever says the wrong word has to take a penalty and the game starts again.

Fizz Buzz
Someone is nominated "god" and they dictate everything. Their word is law. 5's and 7's, their multiples and anything with either number in which are involved is the premise of the game. 5 its multiples and anything with a 5 is replaced by fizz, 7 its multiples and anything with a 5 is replaced by fizz i.e.: 1, 2, 3, 4, fizz, 6, buzz, 8... etc. 'God' decides which direction the game flows in and what number to start from. e.g. "To my left 1" the person on his left the starts from 1 and and on it goes, or "To my right 3" the person to his right says 3 the next person says 4, etc. if you screw up between 1-10 you drink a finger's depth of your drink. Between 10-20 2 fingers and so forth. 'God' decides who hesitates too much, who makes the slightest error in etiquette' even punishing people for leaving the circle without permission. All punishments result in penalties! You can decide to appoint assistants to 'God' such as chief sneak, who can report any misdemeanours. Anyone else reporting such misdemeanours is doing so unauthorized and must pay a penalty. Also other things can be brought in to the game such as only drinking with your left hand and calling everyone Mr....., or not swearing, with a penalty if ignored.

Peanut Racing
You will need pints of lager and peanuts for this game. Its really simple - everyone drops a peanut into their pint glass, the peanut will sink first but then rise up, the person who's peanut rises last has to take a penalty!

Matchbox Game
This game needs to be played someplace where you have a table. You will also need a matchbox. The idea is to gamble. To do this you must throw the matchbox from below the table, over you pint and land it on the table on one of its thinner sides, not on the largest two sides. If you fail, you must drink two fingers. If the matchbox falls off the table, you down your drink in one. If the matchbox lands in a drink, you must down that drink in one. If you fail to land it on the table on one of its thinner sides, you simply take the forfeit. However, if you do land it on one of its thinner sides, you can decide to pass it on, or build up the tally before passing it on. The danger is, that you may end up taking the tally yourself if you fail to land it on one of its thinner sides again. The advantage though, is that you can pass on the tally to the next player. Each side of the box has a value - if it lands upright on its end then you have raised the stake by two fingers, if it lands on its longer side, the stake goes up by one finger but if it lands flat down - the thrower must down two fingers plus any built up or carried over. So, in summary, you simply go round in the table flipping the matchbox, as you go round the table, each player adds up the number of fingers if they throw successfully, and if someone makes the box land face down they down however many fingers have been accumulated.

Name Game
The first person says a celebrity, e.g. Alan Shearer, the next person has to come up with a name beginning with S, e.g. Sean Bean and here then the next could be Bryan Adams, and so on. If the name has the same letter for the surname as the first name e.g. Janet Jackson, the game is reversed.

Golf
Simply put a golf ball in someone's pint. Only one way to get it out .... down the pint in one. That person then controls the ball and can drop it into someone else's pint. This is a tactical game that can go on all night. It is not so much a game for drinking round a table (although playing it like that would get you very drunk very quickly) but rather it is a game where the person in control of the ball may take their time to catch someone who is not covering/guarding their pint. It is ideal for playing alongside another drinking game.

Dibble Dobble
This requires a cork and a lighter or matches. Hold a flame under the bottom of the cork just long enough to make it go black. Allocate each person a number. The game starts with player number one who says, 'dibble dobble number one with no dobbles to dibble dobble [number of his choice] with no dobbles.' The person he has chosen continues by saying, 'dibble dobble number [his number] with no dobbles to dibble dobble [a number of his choice] with no dobbles.' When someone makes a mistake he must down two fingers. The blackened cork is then pressed against their forehead leaving a black mark. This is a dobble. When ever that player's number is mentioned, either by themselves or another player, they must be called number [x] with one dobble (and so forth as the night goes on.) This becomes quite interesting after a few drinks when no-one can remember how many dobbles they have on their head.

Pub Golf
During the night each competitor must have 9 or 18 drinks, and must keep track of their score. Like a real game of golf, each drink has a different par that must be decided at the start of the night. (If possible, prepare a scorecard similar to those used in real golf.) For example, say a pint of lager is agreed to have a par 5, then you try to have the pint in 5 goes. But if you think you can do it in less you can do so, say someone does it in 4 then his/her score is -1 it goes on like this until 9 or 18 drinks have been drunk and the person who has the lowest score wins If using a prepared scorecard, you can pair up or form threesomes/foursomes and keep each others score. If you wish, you can also plan the round of golf along a certain route, dropping in to a predefined drinking place for each of the drinks.

21
Sit in a circle and decide who starts. The starter starts off by saying 1 or 2 or both, the next person has to say 2,3, 2-3 or 3-4 depending on the number the past player said. (E.g. The first player says 1 then the next player can say 2 or 2 and 3). You have to go in order and you can only say one or two numbers (in a row) and the person who ends up ending up by saying 21 has to take a penalty. Better with less players as you get more games in!

Grand old Duke
Everyone sits in a circle. Nominate someone to go first, then going clockwise round the circle, everyone says one word of the nursery rhyme. But instead of saying 'up' or 'down' you look up or down. Once you've been round the circle once, you reverse it so if you're meant to say up you look down. People who mess up have to drink.

Cows
This is a great game to play if you want to get really, really drunk very quickly. It gets quite complicated and therefore people make a lot of mistakes and have to drink loads. The first person has to say 1 cow, the second states how many eyes it has i.e."2 eyes". The third person gets the legs "4 legs". The forth says "in a field". The next says "Moo" as does the person after. Then it starts all over again with 2 cows so it would go "2 cows, 4 eyes, 8 legs, in a field, in a field, moo, moo, moo, moo" and so on the first person to make a mistake has to drink 3 fingers, and the game starts from the beginning. All you have to remember is each cow has 2 eyes, 4 legs, its own field and 2 moos. If you get past 3 cows then your thinking far too much.

Brand
A gam to be used during normal pub session with conversations and events. But there are rules that have a penalty when broken. The more you drink the more difficult it is. You must not: - Swear, Point, Say "please", "thank you" or "cheers", Say brand names such as Fosters, Guinness, etc. This game tends to be hard ordering drinks and generates confusion and laughter in most situations.

Thumbs
A thumbmaster is nominated who, will put his thumb on the table (subtly) and the last one to do the same has to drink, once one person has lost and drank, the thumbmaster changes to the next person in the circle. (What is funny about the game is the look on peoples faces when they realise they are the losers as they look around the edge of the table at nothing but thumbs.) Also other things can be brought in to the game such as only drinking with your left hand and calling everyone Mr....., or not swearing, with an obvious drinking penalty if ignored.

Teeth
Everyone in the game chooses an animal and an action/impression for that animal. The game starts with any player, who must say what they are and do the impression then say "to" another persons animal and do that impression. e.g. Monkey (impression) to Bear (impression) the bear then says bear to penguin etc. Last rule - nobody can show their teeth at any point during the game, regardless of speaking laughing whatever. One to do when you've already had a few. Anyone who makes a mistake or shows their teeth must drink.

Sevens
You go around in a circle and count, the person starting the game saying one, the next person saying two...and so on. You cannot say seven or a multiple of seven or you have to drink. You also cannot say double digit number such as 11, 22, 33, etc... if it gets to your turn and the next number is a double digit number you say reverse and the order goes back the other way...anyone who messes up has to drink!